![]() In Battle Arena, each team's base has a "Protonium Reactor", which must be fed energy in order to power "the Annihilator". Play vs AI is the same as Team Deathmatch, except that all the other robots in the player's team and the robots in the other team are AI controlled. No experience is earned while in this game mode. The purpose of this game mode is for players to test their robots in the absence of other robots and objectives. The Test game mode is a simulation map with rugged terrain and flat platforms. Players earn ranking points from playing in multiplayer. Players can earn experience and robits in all game modes except Test and Custom Game.Īll multiplayer game modes are Ranked. This was removed in an update due to complaints from players of the game. If the bot used most of the 2000 CPU given to the player, it would have its health increased but it's weapon effectiveness would be less, and vice versa. Movement parts would increase the speed boost depending on how many of them were used. Previous versions of Robocraft featured a "Boost" system, which multiplied a bot's stats depending on how it is built. If the player's robot does not have enough energy, they must wait for their energy to refill before being able to fire their weapon again. Different weapons consume different amounts of energy per shot. The game also has a weapon energy system, which defines how long someone can shoot with their weapons. This respawn shield was made to discourage spawn camping. When a bot has just respawned, it will have a spherical shield surrounding it which negates any damage done to the bot until it wears off. Some gamemodes feature a respawn mechanic, where bots that have been destroyed will be returned to the field of battle. If a robot is damaged while auto-repairing, the 10-second timer is reset and auto-repairing stops. Robots have an automatic regeneration ability that repairs them after not being damaged for 10 seconds. Players can strategically aim for certain weak points on a robot to disable their weapons or make the robot harder to control. When a robot part is destroyed, such as a weapon or mech leg, that part is disabled until it can be regenerated. For example, players can use "tri-forcing" and "rod-forcing" to intentionally choose which parts are connected to one another, thereby moving incoming damage to less important parts and allowing the most vital components of a robot to stay alive longer. This damage system model permits complex engineering techniques in the areas of damage distribution and redirection. When a robot part is damaged, all adjacent parts connected to it are partially damaged as well. To destroy a robot, 75% of the robot's total CPU must be destroyed. The game features a part-based damage system. After a bot passes 2000 CPU it becomes a Megabot, which can only join Custom Games and Play vs AI gamemodes. ![]() Different chassis and hardware blocks consume different amounts of CPU. The player's CPU limit does not increase as they level up. Players are given the freedom to build and customize their robots in any way they like, as long as it does not exceed their in-game CPU limit (2000). The tech tree was added on June 19, 2018, this allows players to get the different parts that they want instead of them being randomly given parts via crates. Currently, no player can achieve a level over 10,000. The more Experience a player can get in a match, the more Robits they earn. ![]() After that date, they were removed and instead players could only get Robits. Before June 19, 2018, players could also get items from crates. Items are unlocked by spending Tech Points in the tech tree. Robits are used to buy parts, community-made robots or new garage slots. Robocraft uses "Robits" and "Tech Points" as its currency. Players have the option to play multiple game modes that offer different experiences, for example, Player Vs AI, Brawl and custom games. Robocraft is a "build, drive, fight" game where players build their robots from building parts. ![]() It officially released out of beta on August 24, 2017. The initial alpha build was released in March 2013, and gained over 300,000 players by the following year. The game features contained garage bays in which players can build various functional vehicles with basic block-based parts, such as cubes and wheels, along with weapons that can be used for combat. The game is set on different planets, with players constructing robots to fight with and against others in battle. Robocraft is an online vehicular combat game developed and published by Freejam Games. ![]()
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